Super studios

By gametruth

Rule 1 of game development in the 21st century: Never hire a British studio.

That’s because of the myth of super-studios. A few weeks ago, Develop magazine published an article in which they claimed that the air had cleared in the UK industry and twenty or so “Super-studios” (companies who post staff of over 100 people) were now buoyantly awaiting a new golden age. The horrors of the PS2 generation has passed by and a new tomorrow would begin.

This is nonsense. What the article fails to mention is this: In the last 5 years precisely one of these super-studios have actually posted a consistent profit. One of them, Climax (who graced the front cover of that issue) have actually lost nearly 10 million pounds in the last 2 years. Above that, Kuju and all the rest of them have also lost tonnes upon tonnes of money, and only one or two have actually managed to avoid this down-rush of cash.

This is nothing to do with PS2 generation. That was 5 years ago. This is to do with appallingly bad management who have no idea how to run a company. Because the inside news is this: British developers are the worst developers in the world. Specifically, large-scale British developers are the worst in the world.

They live in a high-currency climate, they spend money away on stupid ideas, they perpetuate a management class that drifts from studio to studio, driving each one to the edge of extinction. British developers have a history of innovation and creativity at the small scale (Introversion, Bullfrog etc) but once they get to a size above fifteen people, this management class come in and fuck it up.

Anyone in American publishing would want to have therapy if they are thinking of hiring a British developer. All they are guaranteed to see out of that is wasted money, missed milestone, a haze of lies and shifting priorities, extreme amounts of double talk and “scope rationalization”. Mile upon mile of bullshit covering over the fact that British coders are mediocre, British artists are wage slaves and British designers are the very worst pretentious gamasutra-eating offal that the world has ever known.

All the good British people leave Britain for the US or Canada for a reason, or leave the industry, or go into a sister industry like mobile or web. All the super-studios bar one or two are completely deceiving the public at large as to the quality of their talents, and their magazine media are complicit in this deceit. They are bad companies, badly run, full of bad people and I would sooner hire a Chinese out-sourcer to make my game whole and complete according to a design spec than touch a British developer ever again.

NEVER HIRE A BRITISH DEVELOPER.

10 Responses to “Super studios”

  1. ExGamesDeveloper Says:

    Keep going. I’m pleased to see an uncovering of an industry that continues to attract, chew up and burnout so many young (and not so young) hopefuls every year because they think it will be fun and cool.

    Oh, and my time in games development was in a British studio!

  2. Fost Says:

    Absolutely spot on.
    The whole UK industry is funding a clique of managers who have jobs due to nepotism and no other reason. I have had managers who despite being told that an entire team of people in the studio were working on the sly for someone else in another city did NOTHING (because firing a load of people would have been hassle for them). Managers who hire staff despite the fact they know a studio is going to be closed in a few months, just to make the company look like it is healthy and keep share prices up. Managers who can’t actually open their fat fucking mouths to tell you one of their useless ideas without drawing a sodding diagram.

    My colleague where I now work once coined the phrase ‘managing managements’, regarding a series of tricks we had to developer to keep these bell ends out of our way. These amateurs are the crux of the problem and why decent staff are haemorrhaging abroad whilst crap staff are allowed to find a cosy corner to hide in and do sod all, making everyone else’s life hell.

  3. Ollie Purkiss Says:

    There certainly are issues in UK developers, but I don’t see developers in other countries being any better – I think this is an industry wide issue and one that has to be addressed for us to grow. We are a very young industry, and have to mature to see more success. Also I think it’s wrong and naive to say that the people working in the companies are all rubbish (but I would say that being one of them!). I have worked with and continue to work with some very talented people across all disciplines (including management).

    I’ve enjoyed (and have agreed with) your other posts on this site; however, with this one it seems like you’re bitterness and personal experience have taken over and you’ve decided to make massive broad strokes and ended up painting the whole picture one colour.

  4. The Big Red One Says:

    Isnt Lionhead a British studio? Because Fable was a best seller, and I’m relatively sure Fable 2 will be as well. While Fable was not the most groundbreaking of games being eclipsed in the good/evil aspect by KOTOR is was still fun. Also, Rockstar Leeds makes some pretty amazing games and if Im not mistaken they are also British.

    Seems to me more like developers are garbage in general, and in every market you can cherry pick a few good ones out.

  5. British Developer Says:

    Wow – it was a great read up until you turned into a Xenophobic ass hat. There are shite UK developers – no more so than in the USA, Canada, India, Sweden, Germany etc etc.

  6. Andrew Says:

    Oh dear. You betray your ignorance. There are some very well run large games companies in the UK who consitently make a profit. You are doing them a massive disservice.

  7. Anon Says:

    Can you do a post on why gamasutra is pretentious, insubstantial writing? For instance, I always thought their post-mortem articles were okay. I previously thought the biggest offenders for pretentious writing were limited to escapist magazine, 1up.com, and insertcredit.

  8. dolly Says:

    So he used to work at Lionhead or Bullfrog, and now he lives in the US or Canada. I think I could narrow it down to about 5 people.

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